Players in Team Fortress 2 part two
Team Fortress 2′s most important class, is arguably the support class. You will find the support class all over the map supporting the scouts. Your support class will also keep the heavy man going.
The medic is a part of TF2 that Counterstrike Source game servers don’t have. The syringe launcher is the medic’s main weapon. Secondary, but just as powerful is the Medi Gun. As his melee weapon, he has the bone saw.
The main responsiblity of the medic on Team Fortress 2 game servers is to heal. You should therefore find any good medic on the front line healing the scouts and solders. Their job is in healing there fellow comrades but also trying to stay out of the firing line as much as possible. The medic’s weapons are only mediocre as he should be focused on healing players using his medigun. Focusing the medigun on an ally that player can get an addition bonus of up to 150% of his normal health. However, once the medic stops healing, the ally’s health will return to normal. This bonus is known as over healing and the charge bar will fill and once this is full the medic can make himself and an ally invulnerable for up to 10 seconds. Think how effective this is for a Heavy when he can attack an enemy base for a prolonged period. If you like looking after your friends on Team Fortress 2 servers, then the medic is the best choice for you.
It will come as no surprise that the Sniper’s main weapon is the sniper rifle. For his secondary weapon, he carries a sub machine. A machete is used as his melee weapon. The Sniper will take you out from long range if you stay still for too long. If you like hanging back and picking off targets from distance, you’ll enjoy the Sniper class. To be successful you need to find the out of site hear to find areas. Once you have found a good spot, you can take out targets with ease. The Sniper is also effective for taking out the Medic that is supporting the heavy. Even better as it allows the rest of your guys who are on the ground to take him down and advance up the map. Staying scoped in on your target for longer will increase the power of your shot. This is indicated by an expanding laser scope. On the downside, don’t expect to be able to pick off targets at close range with this weapon. Also, even though you also have an SMG don’t expect much from that either unless its close range, but something is better than nothing in an all else fails situation. If you’re the type that likes taking an enemy scalp from 400 paces then the sniper is waiting.
The James Bond of Team Fortress 2 servers is the spy. With the butterfly knife he can take out foes in one smooth movement. However if you do move out of range you can be spotted, and the move isn’t instant. No weapons are available while the spy is cloaked and if you do draw a weapon other than the electro sapper, you will be spotted. The electro sapper will slowly drain the health of engineer’s buildings before destroying them. Therefore its best to first take out the building, then the engineer who can remove the sapper. If you can see a spy’s discuise that means he is friendly. If James Bond films are you thing, why not check out the spy?

